The Case of: Library Wars (Introduction)

...we watched it at almost the same pace. She didn’t enjoy it. But more importantly… to me, Library Wars is not what I remember it was.

Danganronpa “The End of Hope’s Peak High School”: Hope, Despair and Crazy Pills (Part 3)

Finding another killing game in the Future Arc was such a disappointment to me. Which left me to wonder if … if this was it; if this was all Danganronpa could provide. That it was nothing more than strokes of genius muddled by its own concept.

Changes and Apologies

To be honest, this is less than ideal for us and we are not happy either. We didn’t want to change it, at least I didn’t want it to be this way.

The Case Of: Death Note (2006)

There was one tiny detail for Death Note 2006: the time of release was way, way off.

Danganronpa 2/Ultra Despair Girls: Hope, Despair and Crazy Pills (Part 2)

After finishing the first game, I felt like it was a one-time thing with no possibilities to see sequels because the story was more than explained, done and buried. So, to say the least, I was curious to see where the franchise was headed.

Death Parade was/is Ahead of Our Time

Death Parade came across as a series that would indulge in my cynical thirst, instead, I found a series incredibly human.

Going Stray for Noragami

Noragami got me thinking of a lot of stuff regarding shounen manga magazines and authors. It got me thinking about the underlying tone the story; about why I loved the first season more than the manga and why the second season may be the one to blame for the sudden forgetfulness of the franchise. This is the collection of those thoughts.

Kakurenbo: Hide&Seek. A Perfect Debut of a Missing Director.

Have you ever wondered why some independent directors who are acclaimed don’t want to listen when producers and studios tell them they have a lot more potential than they think? Because I feel like Shuhei Morita is one of those directors.

Danganronpa: Hope, Despair and Crazy Pills (Part 1)

If you box Danganronpa in the VN category, it sure makes its effort to be considered a game. If you box it in the puzzle/mystery game category, the story portions constricts your options as a player... To me, this is not a problem of writing; it is a problem embedded in the concept of the franchise. 

Mirai: The Limitations of Romanticizing the Meaning of an Artist

I can confidently say that the message, the subtext and the intention of the author was efficiently relayed; but it's when we get into the hooks and crannies of the structure of the story where it loses the punch that it was intended to have.

Ghost Hound’s Dilemma: A Flawed Masterpiece or Masterfully Flawed?

Ghost Hound may be a masterpiece that requires a certain level of consciousness to understand it… or is the uncomfortable stain in Masamune Shirow and Chiaki Konaka's career.

The Mysterious Case of Ghost Hunt

I still like the series, I don’t like it as I did when I was younger, but it is a series that will always have a special place to me. The manga... is another story.

No words for Garden of Words (Kotonoha no Niwa)

The story of this film has a certain magical/fantasy quality to it and innocence in those encounters. It's as if time and space is contained inside of that gazebo. The woman and the kid only exist at the same time and place when it’s raining.

Gangsta: How to make a mafia Anime

Gangsta compromises with everything it sets itself to be in the first episode: violent, grim, uncomfortable and tragic; but it also compromises with uplifting and cute moments shared between Alex, Nicholas and Worick and their relationship with other characters.

Cells at Work: It’s all in the premise.

Akane Shimizu has an authentic quality to her humor; she is not concerned about whom she may offend with her crude depiction of blood, death and violence and the same can be said for the anime production. Whoever loves the product will love it for what this series is.